BMC Engine v1.0.0
An open-source game engine powered by C and C++
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This is the complete list of members for Camera, including all inherited members.
Camera(int winWidth, int winHeight, glm::vec3 position) | Camera | |
Camera(Vector2 *size, glm::vec3 position) | Camera | |
cameraMatrix | Camera | |
firstClick | Camera | |
inputs(Window *window) | Camera | |
matrix(Shader *shader, const char *uniform) | Camera | |
orientation | Camera | |
position | Camera | |
sensitivity | Camera | |
speed | Camera | |
up | Camera | |
updateMatrix(float FOVdeg, float nearPlane, float farPlane) | Camera | |
winHeight | Camera | |
winWidth | Camera |