BMC Engine v1.0.0
An open-source game engine powered by C and C++
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DebugSettings Class Reference

#include <DebugUtil.h>

Static Public Attributes

static bool useAntiAliasing = true
 
static float renderScale = 1.0f
 
static float camSpeed = 0.012f
 
static float camSensitivity = 365.5f
 
static float camFOV = 120.0f
 

Detailed Description

The configuration set by the debugger.

Member Data Documentation

◆ camFOV

float DebugSettings::camFOV = 120.0f
inlinestatic

The field of view for the camera.

◆ camSensitivity

float DebugSettings::camSensitivity = 365.5f
inlinestatic

Camera rotation sensitivity.

◆ camSpeed

float DebugSettings::camSpeed = 0.012f
inlinestatic

The speed of camera movement.

◆ renderScale

float DebugSettings::renderScale = 1.0f
inlinestatic

All vertex coordinates will be multiplied by this value.

◆ useAntiAliasing

bool DebugSettings::useAntiAliasing = true
inlinestatic

Should the renderer use antialiasing?


The documentation for this class was generated from the following file: