BMC Engine v1.0.0
An open-source game engine powered by C and C++
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This is the complete list of members for Shader, including all inherited members.
ID | Shader | |
setBool(const std::string &name, bool value) const | Shader | |
setFloat(const std::string &name, float value) const | Shader | |
setInt(const std::string &name, int value) const | Shader | |
setMat4(const std::string &name, glm::mat4 value) const | Shader | |
setVec3(const std::string &name, glm::vec3 value) const | Shader | |
setVec4(const std::string &name, glm::vec4 value) const | Shader | |
Shader(const char *vertexPath, const char *fragmentPath) | Shader | |
use() | Shader | |
vertexAttribPointer(int index, int length, int type, int totalSize) | Shader |