BMC Engine v1.0.0
An open-source game engine powered by C and C++
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This is the complete list of members for Texture, including all inherited members.
bind() | Texture | |
cleanup() | Texture | |
ID | Texture | |
Texture(const char *image, GLenum texType, GLuint slot, GLenum format, GLenum pixelType) | Texture | |
texUnit(Shader *shader, const char *uniform, GLuint unit) | Texture | |
type | Texture | |
unbind() | Texture | |
unit | Texture |