BMC Engine
v1.0.0
An open-source game engine powered by C and C++
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Here is a list of all documented class members with links to the class documentation for each member:
- b -
bind() :
EBO
,
Texture
,
VAO
,
VBO
- c -
Camera() :
Camera
cameraMatrix :
Camera
camFOV :
DebugSettings
camSensitivity :
DebugSettings
camSpeed :
DebugSettings
cleanup() :
EBO
,
Texture
,
VAO
,
VBO
close() :
Window
- d -
DebugUtil() :
DebugUtil
draw() :
DebugUtil
- e -
EBO() :
EBO
ErrorPopup() :
ErrorHandler
- f -
firstClick :
Camera
- g -
getHeight() :
Window
getSize() :
Window
getWidth() :
Window
getWindow() :
Window
- i -
ID :
Shader
,
Texture
id :
EBO
,
VAO
,
VBO
indices() :
CubeGenerator
initImGui() :
Window
inputs() :
Camera
- l -
locale :
main
- m -
matrix() :
Camera
maximize() :
Window
- o -
orientation :
Camera
- p -
position :
Camera
- r -
readFile() :
FileReader
renderScale :
DebugSettings
- s -
sensitivity :
Camera
setBool() :
Shader
setFloat() :
Shader
setIcon() :
Window
setInt() :
Shader
setMat4() :
Shader
setSize() :
Window
setToDefault() :
Styler
setVec3() :
Shader
setVec4() :
Shader
Shader() :
Shader
shouldClose() :
Window
speed :
Camera
- t -
Texture() :
Texture
texUnit() :
Texture
translate() :
main
,
Translator
Translator() :
Translator
translator :
main
type :
Texture
- u -
unbind() :
EBO
,
Texture
,
VAO
,
VBO
unit :
Texture
up :
Camera
updateMatrix() :
Camera
use() :
Shader
useAntiAliasing :
DebugSettings
- v -
VAO() :
VAO
VBO() :
VBO
Vector2() :
Vector2
Vector3() :
Vector3
vertexAttribPointer() :
Shader
vertices() :
CubeGenerator
- w -
Window() :
Window
winHeight :
Camera
winWidth :
Camera
- x -
x :
Vector2
,
Vector3
- y -
y :
Vector2
,
Vector3
- z -
z :
Vector3
- ~ -
~DebugUtil() :
DebugUtil
~Window() :
Window
Generated by
1.11.0